alkalinekats was last seen: 20 Oct 2020, 03:23

Due to recent circumstances, the ADS SlimeFun guide will not be coming out for a few more months, sorry for the delay.
over 2 years ago  0 Likes  |  0 Replies

The (Unofficial) SlimeFun Guide Part 2 is out! It is about setting up a basic energy system and get it running, I am planning on releasing another one soon about the Automatic Dust System (ADS) and how to set it up!
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June 14th
The Towny Guide

Welcome to The (Unofficial) Towny Guide

A guide on how to get started in tonwy and get to know your way around some of the most used and generally useful commands

Section 1 : How to start a town of your own

So you have decided to finally hop on the train of success and start to earn tokens, you know it will be a long process, but you know it will be well worth it. And now you have been /rtping around looking for the perfect spot when you finally find it.


Congratulations, you have found a spot for your town! But before you run /t new I would recommend that you do F3 + G as this will show your chunk borders. The reason why this is important is that the Towny System is chunk based, and each plot fits within one of those 16 X 16 areas. Once you have found the perfect chunk to start your town in you can run the command /t new [townname]. Make sure that you pick your name wisely as it is hard to get it changed once it is put into place.


Once you have created your town the very first thing I would do it run /t deposit 1000 as there is a 10 dollar tax every day. It will only take 10 dollars every day at about 3 pm EST. If this is not met, your town might fall into ruin! Once you have run that command, if you are looking about getting involved in the towns system for getting tokens, I would read all the information at /warp towns. After you have read those, you can get building!


So you now have a town and have read the requirements to be an official town, but you need more space! If you still have the F3 + G overlay on, you can go into neighbouring chunks and run the command /t claim, this will put that plot in the name of your town! If you run out of claimable plots, first deposit into your town bank the amount of plots you would like to buy times 1000, as each bonus plot costs 1000. In this case, let's say you need three more plots. You would do /t deposit 3000 followed by /town buy bonus 3, then you can claim three more plots for your town!


If you have not already noticed, but in /warp towns you needed to also have a claimed /land region around your area. This will be useful in being able to set up permissions such as mob spawning, ice melting, snowfall, and many many more. Where you claim your region is quite important though, you want to try and claim it in the very middle of your first chunk that you claimed. If an admin or owner is on, we can gladly put you in the exact middle of your plot so you can then claim a region around your town, a very good plot size to start with would be the TNT region which costs 15K, you can later upgrade your region to be larger and is recommended that you eventually upgrade to a Bedrock region so other towns would not be able to claim near your town.


Since you have finally set up your region and starting town plots, you need to go off hunting for resources to build your amazing builds. So you /rtp and get some spruce wood for your house. But then you start to panic as you don't know how to get back to your town! To return to your town, all you have to do is run the command /t spawn as this will take you back to your home plot. If you want to change your home point you can run /t setspawn and change where it is, I would recommend also placing your setspawn at the same place you claimed your region.


Well, you have finally built up your town hall and a few houses for people to live in, yet no one other than yourself to live in them! inviting people to a town is actually quite easy. To initially invite someone to a town, the staff team kindly ask that you ask before inviting, then if they say yes, you can run /t invite [playername] and if they accept, you can first tell them to run /t spawn so they can get to your town and then you add them to your /land region as well. Next, if you want your friend to move into one of the houses you built, in the plot that you placed the house you can run the command /plot fs [amount] with the amount being how much you want to sell it for, you can set that value to zero so it doesn't cost your friend anything. After that you tell your friend to run /plot claim as this will then put the plot in their name and in most cases will make it so now they can build inside that plot and nowhere else. You can also do this process for yourself if you would like to claim plots in your town for yourself.


These are the basics of creating and running your town, but you may be inclined to know more about towns, you can keep reading.

Section 2 : Useful commands for residents and people without a town

Under the towny plugin, you may notice that there is a /town and /towny, both of them are useful in their own way and have mostly different sub-commands that will help you along your journey to becoming an amazing town.

/town or /t : This is the main command, and what everything will start with, but if you run this command, it will show you all about your town. How many members you have, how many plots you have, any town options you have selected, and how much money is in the town bank.  Note: Any /town can be abbreviated to /t

/town help or /town ? : This is the command you can run if you may not understand some of the commands that may not be listed in the guide or possibly another way of explaining if this guide did not explain it to you in the way you wanted.

/town new [townname] : How you create a town, if you want to have spaces in your name, you must use underscores.

/town online : If you would like to check the online status of the members in your town at the current moment, you can run this to see who is currently online in your town.

/town invite [playername] : This command is used to invite people to your town, we kindly ask you to ask players before just running this command for any new player who joins the server.

/town leave : If you would like to leave a town since it was not right for you, you can run this command. This is irreversible on your behalf if you run this command, you will lose access to all of the town and the only people who can invite you back are town staff.

/town plots : This command is used for knowing the distribution of your plots in many different ways including how many are owned by players, how many are for sale, your total plots, and even the distribution of types of plots.

/towny map : This will show the chunks you own in a map that shows up in your chat. This is useful for making things filled out so you don't miss a chunk.

/towny time : This will show you how long until your next 10 dollar tax is due.

/town deposit [amount] : Only residents of the town may run this command, but if you would like to deposit money into the town bank, you can by running this command, this can help the towns by giving them plots to purchase.

/plot claim : If a plot is for sale, you can claim that plot by using this command

/plot perm : This will bring up something in your chat showing you the permissions of your plot, if you want a hud, you can do /plot perm hud

/plot set ... : This command contains a TON underneath it, this one is about resident allowances. 

  • set [name] : Names your plot (Use underscores as space)
  • set perm [level] [type] [on/off] : This will change the permissions that show up in /plot perm, refer to /town set perm for the syntax. Friend is used in place of Resident in these commands.
  • set perm reset : This will reset the perms of your plot to defaults of the town

/plot toggle [parameter] : For toggling larger features about your plot including pvp (to toggle pvp in your plot), fire (to toggle fire and firespread in your plot), explosion (to toggle tnt and creeper explosions in your plot), and mobs (to toggle mob spawning in your plot).

Section 3 : Useful commands for town mayors and town staff

/town withdraw : Used for withdrawing money from the town account into your balance

/town claim : Used for annexing new land next to your town, it must be connected to your existing town, outpost, or embassy

/town unclaim : Used for unclaiming a plot you may not have wanted to claim, the plot is returned to your avaliable plots, so don't worry.

/town kick [playername] : If you would like to kick a member from your town due to them not following your rules, you can run this command, although if you do, all items MUST be returned to the player that were in their plot. If chests are locked, you can make a modreq saying "/modreq I removed [playername] from my town and they have locked chests that need to be removed". An admin will be there to help and items will be moved to player storage for the player to recieve at a later time. If you are the person who was kicked, contact an administrator or in #ask-for-help in the discord.

/town set board [message] : This is good for showing a slogan or general statement you want the players of the town to recieve on joining survival.

/town set mayor [playername] : If you would like to transfer ownership of your town to another person you can by running this command but warning, this is irreversable and only the new town mayor can make you the mayor again.

/town set homeblock : If you would like to change the place where your "First" plot is. (Where the action bar text of [Home] shows up)

/town set spawn : If you would like to change where the spawn of your town is when people run /town spawn, run this command where you would like to set your new spawn, it will save where you are looking at as well, so if you would like players seeing a specific thing when they come in, you can look towards it when setting spawn.

/town set perm [level] [type] [on/off] : This command will control things that can happen in ALL plots of your town. For example, if you wanted to make it so residents could build anywhere in your town, you would run the command /town set perm resident build on. The different types of levels are Resident (Members of your town), Nation (Members of your nation), Ally (Allied town members), and Outsider (Anybody not mentioned within the other groups). The different types of types are Build (If you want these players to be able to build in all of your town), Destroy (If you want these players to be able to destroy in all of your town), Switch (If you want these players to have access to unlock inventories, redstone, and interactible things within your town), and Itemuse (If you want these players to be able to use items like swords, fishing rods, shears, ect. within the town). If you need more info about this, ask in #ask-for-help.

/town buy bonus [amount] : For purchasing more plots to claim for your town, each extra plot costs 1000

/town toggle [parameter] : For toggling large settings about the town including, PVP (Which doesn't work in TFW), Public (if you want the town to show up on leaderboards and have access by people doing /t spawn [yourtownname]), Explosion (If you want to toggle TNT in your town), Fire (To toggle the use of fire and firespread), Mobs (To toggle if mobs spawn at all), Taxpercent (if you want percentage-based taxes in your town), Open (If you want anybody to be able to join your town anytime without an invite), and Jail (used only in towny war)

/town delete : This is a command you will run if you would like to delete your town, it will only get rid of the town plots, not the builds, so you don't have to worry about that. This task is also irreversible, so be careful.

/town rank [add/remove] [resident] [rank] : This is useful for giving people in your town higher ranks so they appear greater on the /town screen, these ranks can also provide more accessibility for members to modify more plots within your town. And if you were asking if you can have custom ranks, no, you can choose from assistant, helper, sheriff, and vip (lowest to highest permissions).

/town spawn [townname] : If you would like to check out a town before you join, you can run this command to go there, if you are in a town alreadt, just /town spawn will take you back to your town's spawn.

/town say [message] : If you have an important message you need to say to your online members, you can run this command to give them a message sent from the town and only to your town members.

/plot forsale [amount] or /plot fs [amount] : This command will put the plot you are standing in up for sale for resident to /plot claim. The amount can be set to zero and any money that is there will be put into the town bank.

/plot notforsale or /plot nfs : If you have set a plot up for sale that you no longer want to sell, use this.

/plot evict : This will remove the current player who owns this plot and make it Unowned.

/plot set ... : This command contains a TON underneath it, this is for town mayor allowances

  • set [plottype] : Sets the plot type to something else including, arena (For PVP), bank (For cosmetic purposes), embassy (For other towns to own land within your town, or even other players without a town), farm (so people can use it for farming), Inns (for use in respawning, enemies and outlaws cannot set spawn here), jail (for use in towny war only), shop (for a shop plot), and wilds (for specific farms such as manual tree farms).
  • set outpost : This action costs 1000 dollars if you would like to set a specific plot outside the town to an outpost.
  • set reset : To reset the plot type to default
1 day ago

The Tinker Tools Guide

Welcome to The (Unofficial) Tinker Tools Guide

If you are looking on how to convert your existing tools into tinker tools, upgrade existing tinker tools, or use modifiers, this is the right place!

Section 1 : How to get a tinker tool and gain experience

Obtaining a tinker tool on the server is quite easy, you can convert any existing tool or piece of armour into a tinker tool by running the command /tinker convert. You can convert any of the following tools in the image below. All tiers can be made into tinker tools.

Warning: Running this command is irreversable and is also known to not work properly with crate based tools and armour, over maximum level enchanted tools and armour, and SlimeFun tools. Items will not be reverted once converted.

Once you have your tinker tool you can get on your way by mining, digging, or even farming. Every task done with your new tool or piece of armour will earn you 1 experience gained toward your next level which will unlock open modifier slots for you to add modifiers as you desire.

Section 2 : What are modifiers and how do you use them?

If you have not already noticed, but your tinker tool has now gained a lore that should look like this if it was not made with enchantments.

And in the lore you may have already noticed the "Modifiers:" section at the bottom. Well in that section all of your modifiers will be listed there, but you ask, what are modifiers? Modifiers are craftable items made in the default crafting bench (or in specific cases a bookshelf with levels in your experience bar). There is an extensive list of modifiers by running the command /tinker modifiers, along with how to craft them by clicking on them or hovering over them and reading their description. All modifiers can be applied by combining the tinker tool with the modifier item inside an anvil, as demonstrated by the gif below. This process also takes no levels unlike the normal anvil tasks.

Warning: All modifiers (as far as I am aware) are also irreversable! Do not add a modifier you might later regret!

Once a modifier is added to your tool that enchantment, either vannilla or tinker related, will be on your tool now for you to use!

Section 3 : Upgrading and Repair

Let's say you have spent a lot of time developing a new iron pickaxe tinker tool and you have four levels on it with two modifiers you spent a long time crafting. Well you are in luck because you do not need to throw away that old tool, instead you can upgrade it to diamond by putting three diamonds in the slot that the modifier would normally go in, so you don't lose that hard work you put into the tinker tool! Because of this, you can even upgrade all the way from wooden tools and armour to netherite! (For netherite, you just do the normal process of upgrading in a smithing table, all the tinker upgrades will stay along with all enchants)

Let's also say that you have a dimaond pickaxe that you have been modifiing for a while now, but the durability is getting low. You can easily repair that tool by dragging the resource it is made out of onto the tool in the inventory. You don't need to worry about an anvil anymore!

If you have any other questions, please ask us in the #ask-for-help channel in our Discord

2 days ago

The Crate Update

You see, its a "Crate" update ... get it ... crate ... great. Runs.

| What's New in Survival?

Town Crates

- This new feature is now a perk of towns that have been official for a decent amount of time to get their own crate with custom items!

- The way you can get the crate keys is currently by joining the town you would like to be in and being an offcial member, soon we will add more ways to get these crates.

The Staff Crate

- This new crate is full of custom items made by our staff team and will be added and improved on as we go, currently we are still trying to find a way to implement a way to get the keys, if you have a suggestion, please tell us.

Updated Rooms

- We heard that the old rooms in survival for crates, the shop, and towns was only ok. Don't worry, we hated them too! All three rooms have been majorly updated and look much nicer with the many hours we put into them, including the re-addition of the warps room! These rooms can be accessed by going to /warp warps/warp shop/warp towns, and /warp crates. (/warp warps is currently a WIP as we add this back)

| What's New is SkyBlock?

Two New Generators

- We added two new generators to SkyBlock, an ocean themed generator that spawns prismarine, gravel, sand, and corals, and an end themed generator with end rods, end stone, and purpur blocks. Thank you Nadis for suggesting these!

A New Challenge?

- You heard that right, we have implemented a new challenge! Island Top Rewards! Now the name is a bit of a work in progress, but the concept should remain the same if the name changes. The goal of these new challenges to to collect certain blocks / do certian tasks to earn rewards on SkyBlock. You can check out our first challenge session right now at /warp islandtop, just make sure to read all the holograms! If the first two sessions go well, we should be keeping this feature so we can continue to do these and possibly create a challenge system for survival. Best of luck to all the competitors!

| Where is 1.16?

Currently, some of our plugins that are essential to keeping our server running are still out of date, but as soon as we can get all of our plugins to that point, Survival will be updated first, quickly follwed by SkyBlock, and then Creative. This will all be done in the future once we are ready, but check the new #maintenance channel for updates or ask an Admin or Owner.

| Further Information


If you have an idea that you think we should implement you can suggest it using our Suggestion System on Discord!

1. Join the discord | 2. Look in #support


Bug Reports 

If you find a bug and need to report it you can do so by using our Bug System on Discord!

1. Join the discord | 2. Look in #support



Donations to TheFakeWorld are the main way we can keep running. All money through donations is put straight back into the server.

3 months ago


What is your IGN?

What is the name of your town/city?

Does it abide by our regulations?

How long has it been in operation?
Technically two years, but building it specifically for one year

How many members are there currently?

Where would you  like the warp?
At /t spawn alkalania

8 months ago