Most machines in the energy and electricity section in Slimefun (SF) requires an energy system. An energy system required TWO main item : Energy Regulator and a Generator. You can also add in a Capacitor to increase the energy storage.
Generators: Solar Generators (Advance, Carbonado, Energized) Coal, Lava, and Combustion Generator Nuclear Reactor Bio Reactor
Capacitors Small Medium Big Large Carbonado
Each energy can expand to 7 blocks, vertically and horizontally and up and down. You can connect energies using Capacitors.
GPS system is needed in obtaining oil and used in teleportation. In my own words... the GPS system has two components: the Satellite and the Portal.
The satellite composes of GPS Transmitter(s), an Energy system, and a GPS Control Panel. The satellite is based on complexity. Complexity is based on the Y-coordinate. The higher the complexity, the more range the satellite can cover and the faster the teleportation works. I suggest building satellites above the Y-lvl of 200.
GPS Transmitter GPS Transmitter, Advance GPS Transmitter, Carbonado GPS Transmitter The higher tier of transmitter you use, the higher the complexity multiplier.
Control Panel allows you to access all your GPS Transmitters (online/offline), see you Complexity Level, and view your WayPoints/delete them.
The Portal consist of three components: Teleporter Pylons, the Teleporter Matrix and a Teleporter Plate. You place the pylons in a 3x3 box, leaving the middle open to place the matrix. Then place the plate on top of the matrix. Plates can be shared or personal. Personal plates can only be accessed/used by the person who placed it. Shared plates allows any player using it to access the teleported owner's Waypoints. You can click HERE for a Youtube tutorial.
How to create a Waypoint:
A waypoint is created using a Marker Tool. To use a marker tool, right click the area that you want to mark the teleporter coordinates then type in chat the Name you want the location to be names as.
NOTE: A waypoint further away from a Satellite will take longer to teleport to. You will need to build a new Satellite system if you want the teleportation to be faster. Think of satellites as cell towers.
How to get oil/fuel?
The Oil system requires: a GeoScanner, a Oil Pump, and an Energy system. In order for the GeoScanner to work, you need a GPS System with a complexity of 600 or higher. Likewise, a GeoScanner only works near a satellite. You must used/activate a GeoScanner to scan the area for oil first before using an Oil Pump to pump for oil. The Oil Pump requires electricity. You can click HERE for a Youtube tutorial on the Satellite system and how to get oil.
TIP: Oil are most abundant in Ocean and Desert Biome.
Note: You will have to move the geoscanner, electricity and oil pump often. You can only pump oil once from a chunk. Press f3 to see chunks. You do not have to move the GPS system until you are too far away from it (~ 20-50blocks away).
How to Program an Android?
1.) Open interface with Android 2.) Click Memory Core 3.) Edit Script or Start New 4.) Click on the script to edit. The default script added in is "Turn Left". Click on "Turn Left", you will go to a new page that shows you a list of commands. Right click the command you want. You will return back to the script interface. Right click "new command" if u wish to add in more commands. 5.) Close Interface with Android 6.) Open Interface and Insert Fuel Under the Fuel, there is a Fuel Slot. DO NOTDO NOT put fuel in the 3x2 box. 7.) Click Start
TIP: The android repeats at the end so best to make sure the Android is programed to return to its original spot.
Farmer: Farms crops such as carrot, wheat, potato. Miner: Break blocks and is used to farm crops such as sugarcane, watermelon, and pumpkin. LumberJack: Breaks wood. Fisher: Fishes Butcher: Kill passive and aggressive mobs. (Only accepts liquid fuel to start)
NOTE: There is a set limit to how many commands can be programmed into a android.
NOTE: Fisher and Butcher Android can be upgraded. Fisher android upgrade increases its chance to catch a fish. Butcher android increases its damage. Upgrades also increase the efficiency in Fuel.
The Cargo System
I highly recommend you to watch the youtube tutorial HERE on Item Transport. It is very helpful but I will also try my best to explain the cargo system in this guide. The cargo system is used to auto transport things and/or item sorting.
Cargo System Guide
Cargo Manager Cargo manager is necessary to start any cargo system. You can right click on the cargo manager to turn off/on the particles that shows the connection lines in the system.
Input Node An input node directs what items gets to be “REMOVE” out of chest.
Input Node Options
Whitelist/Blacklist:whitelist means anything you put in the 3x3 box will get transfer out of the chest. Blacklist means anything you put in the 3x3 box will not get transfer out. Most of the time I just use blacklist and put nothing in the 3x3 box. This option just transport everything out of the chest.
Round Robin Mode:Robin mode ON means that the items in the chest will be equally transported to the output nodes.
Sub ID/Durability Mode:This mode ON includes items with same name but different ID/durability. For example, gold sword of different durability is acceptable.
Lore:Lore ON includes items only with the same lore.
Output Node Output node “ACCEPTS” items from input node.
Advance Output Node Advance output node has an option like an input node to choose what comes into the chest. This is mostly use as an item sorter.
Connector Node Connector node connects the input and output node to the cargo manager. Just like the electricity system, everything needs to be connected. Connector node connects horizontally, vertically and up and down.
NOTE:Remember to adjust the channels. Each transfer requires an input and output node.